News

Portal Generation Code Complete!

For the latest updates, check out our .plan files:

Stuart Golodetz
Adam Szmigin

04/02/01 Stuart Golodetz has finished writing the portal generation code. Check out the Nightwalker™ Official Web Site for details!
31/10/00 Yaume Bitterhoff has made the first texture set for Nightwalker. Check out the Nightwalker™ Official Web Site for details!
30/10/00 Stuart Golodetz has finished converting Nightwalker to support solid leafy BSPs. Check out the Nightwalker™ Official Web Site for details!
24/10/00 Stuart Golodetz is changing the leafy BSP compiler to output solid leafy BSPs for additional use in collision detection. Check out the Nightwalker™ Official Web Site for details!
20/10/00 Tom Smith has begun work on the level editor for Nightwalker. Check out the Nightwalker™ Official Web Site for details!
19/10/00 Stuart Golodetz has finished writing the leafy BSP compiler for Nightwalker and is now writing portal calculation code in order to eventually calculate a potentially visible set (PVS). Check out the Nightwalker™ Official Web Site for details!
10/10/00 Yaume Bitterhoff has joined GX Studios. He will be working on the 2D artwork for the Nightwalker project. Check out the Corporate Information Page and the Nightwalker™ Official Web Site for details!
30/08/00 Accurate vector-based collision detection, friction and gravity have all been implemented in the Lightning Engine. Check out the Nightwalker™ Official Web Site for details!
23/07/00 The Lightning Engine now supports both Direct3D and OpenGL. BSP compiling, loading and rendering support is now complete, as is primitive support for animated models. Check out the Nightwalker™ Official Web Site for details!
19/07/00 The 3D engine for Nightwalker is progressing well. The BSP renderer is functional and the BSP compiler is well on the way to completion. Check out the Nightwalker™ Official Web Site for details!
11/07/00 The Tank Zone II multiplayer engine has been updated and the alpha blending bug has been fixed. Check out the Tank Zone II™ Official Web Site for details!
02/07/00 Stuart Golodetz has started working on the BSP compiler for Nightwalker. Check out the Nightwalker™ Official Web Site for details!
25/06/00 A CTF mode has been added to Tank Zone II and the collision detection bug has been eliminated. Check out the Tank Zone II™ Official Web Site for details!
22/06/00 Smidge has started working on a preliminary 3D engine for Nightwalker. Check out the Nightwalker™ Official Web Site for details!
21/06/00 Shadow effects have been implemented in Tank Zone II and the level design has been improved. Check out the Tank Zone II™ Official Web Site for details!
17/06/00 Support for ramps and platforms has been added to Tank Zone II. Check out the Tank Zone II™ Official Web Site for details!
16/06/00 Smidge announced today that he will join the team working on the Nightwalker Project. Check out the Nightwalker™ Official Web Site for details! The Smidge TECH game Tank Arena 3D has been enhanced and now looks stunning. Check out the Tank Arena 3D™ Official Web Site for details!
05/06/00 Extra level capabilities and music have been added to Tank Zone II. Check out the Tank Zone II™ Official Web Site for details!
31/05/00 Full DirectPlay functionality has been added to Tank Zone II. Check out the Tank Zone II™ Official Web Site for details!
25/05/00 Powerups, alpha blending and some DirectPlay support have been added to Tank Zone II. Check out the Tank Zone II™ Official Web Site for details!
11/05/00 Tank Zone II has won GX Studios the OMT Award for Innovation. Check out the Tank Zone II™ Official Web Site for details!
07/05/00 An animated sky has been added to Tank Zone II. Check out the Tank Zone II™ Official Web Site for details!
06/05/00 Tank Zone II has been converted to DirectX 7.0a and lighting has been implemented. Check out the Tank Zone II™ Official Web Site for details!
29/04/00 A test release of Tank Zone II is now available. Check out the Tank Zone II™ Official Web Site for details!
22/04/00 Three new weapons have been added to Paradox II. Check out the Paradox II™ Official Web Site for details!
31/03/00 Falling and destroyable objects have been implemented in Paradox II. Improvements have been made to the teleports, level and console. Check out the Paradox II™ Official Web Site for details!
04/03/00 Lava and teleport loading support have been added to Paradox II. Check out the Paradox II™ Official Web Site for details!
27/02/00 The enemies in Paradox II have been updated and now seek out help if outnumbered. Check out the Paradox II™ Official Web Site for details!
21/02/00 Demos and teleports have been added to Paradox II, and the level design has been greatly improved. Check out the Paradox II™ Official Web Site for details!
06/02/00 Lifts and powerups have been added to Paradox II, and the level design has been greatly improved. Check out the Paradox II™ Official Web Site for details!
22/01/00 The frame rate of Paradox II has been dramatically increased in what could be one of the most important developments so far. Check out the Paradox II™ Official Web Site for details!
18/01/00 Shooting enemies have been implemented in Paradox II. The beta release is upon us! Check out the Paradox II™ Official Web Site for details!
16/01/00 Mouse-Controlled Firing has been added to Paradox II. Check out the Paradox II™ Official Web Site for details!
13/01/00 Trigger-Based AI has been added to Paradox II. Check out the Paradox II™ Official Web Site for details!
26/12/99 Curved platform support has been added to Paradox II. Check out the Paradox II™ Official Web Site for details!
20/12/99 Paradox II has been slowed down dramatically so that it now runs at a sensible speed and blood effects have been added. More additions are on the way. Check out the Paradox II™ Official Web Site for details!
20/11/99 Adam Szmigin announced today that he would be joining GX Studios as Chief Programmer. Smidge has previously worked on excellent titles such as Tank Arena™, Plague II™ and The Return of Bomb-berman™. He is currently working on Ballz™ for his company Smidge TECH. The Smidge TECH web site can be found at http://www.smidge-tech.co.uk.
19/11/99 Support for DirectMusic™ has finally been added to Paradox II™.
12/11/99 Graphical menu system implemented in Paradox II™.


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